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Components/8bitcn/game-faq1

8-bit game-faq1

8bitcn/game-faq1
FreeBlock

Checkpoint FAQ with progression states.

Install it

npx shadcn@latest add https://www.8bitcn.com/r/game-faq1.json

Source

components/ui/8bit/blocks/game-faq1.tsxwww.8bitcn.com/r/game-faq1.json
1import { cn } from "@/lib/utils";
2
3import { Badge } from "@/components/ui/8bit/badge";
4import {
5 Accordion,
6 AccordionContent,
7 AccordionItem,
8 AccordionTrigger,
9} from "@/components/ui/8bit/accordion";
10
11import "@/components/ui/8bit/styles/retro.css";
12
13export interface Checkpoint {
14 answer: string;
15 question: string;
16 status: "cleared" | "current" | "locked";
17}
18
19interface GameFAQ1Props {
20 className?: string;
21 description?: string;
22 items?: Checkpoint[];
23 title?: string;
24}
25
26const statusConfig = {
27 cleared: { icon: "+", badge: "CLEARED", variant: "default" as const },
28 current: { icon: ">>", badge: "ACTIVE", variant: "secondary" as const },
29 locked: { icon: "--", badge: "LOCKED", variant: "secondary" as const },
30};
31
32const defaultItems: Checkpoint[] = [
33 {
34 question: "What is 8bitcn?",
35 answer: "A retro-styled component library for React. Think shadcn/ui but everything looks like it came from a 1985 arcade cabinet.",
36 status: "cleared",
37 },
38 {
39 question: "How do I install components?",
40 answer: "Use the shadcn CLI: pnpm dlx shadcn@latest add @8bitcn/button. Components are copied into your project — no runtime dependency.",
41 status: "cleared",
42 },
43 {
44 question: "Does it work with existing shadcn?",
45 answer: "Yes. 8bitcn wraps shadcn components. Your existing setup stays intact. Just add the retro layer on top.",
46 status: "current",
47 },
48 {
49 question: "Is it production ready?",
50 answer: "Every component is accessible, responsive, and tested. The pixel borders are decorative — the engineering is serious.",
51 status: "current",
52 },
53 {
54 question: "What about templates?",
55 answer: "Full landing page templates are on the roadmap. For now, combine blocks to build pages in minutes.",
56 status: "locked",
57 },
58 {
59 question: "When is the icon pack coming?",
60 answer: "The native 8-bit pixel icon library is planned. Follow the roadmap for updates.",
61 status: "locked",
62 },
63];
64
65export default function GameFAQ1({
66 title = "Checkpoints",
67 description = "Clear each checkpoint to proceed",
68 items = defaultItems,
69 className,
70}: GameFAQ1Props) {
71 return (
72 <section className={cn("w-full px-4 py-16", className)}>
73 <div className="mx-auto max-w-2xl">
74 {(title || description) && (
75 <div className="mb-10 text-center">
76 {title && (
77 <h2 className="retro mb-3 font-bold text-2xl tracking-tight md:text-3xl">
78 {title}
79 </h2>
80// … truncated

What it pulls in

Other registry items

  • accordion
  • badge

Files it writes

  • components/ui/8bit/blocks/game-faq1.tsx
  • components/ui/8bit/styles/retro.css
  • components/ui/8bit/accordion.tsx
  • components/ui/8bit/badge.tsx

Facts

Registry
8bitcn
Type
registry:block
Access
Free
Files written
4
Licence
the repository states none
In the index
at or before 2026-08-13
Last confirmed
yesterday

Go to the source

www.8bitcn.com TheOrcDev/8bitcn-ui on GitHub Raw registry item This item as JSON

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One product, taken apart, once a month

Kynth Studios pulls one shipped product open every month — what it does, what it cost to build, what the pipeline behind it looks like, and what the numbers did. One email a month, nothing in between.

Double opt-in — we send one confirmation link and nothing else until you click it.

BlockDex

Built by

Kynth Studios

the studio behind SkillWorks, RuleStack and ToolDrift

part of Toolproof, the measurement layer for AI agent tooling

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Components
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hello@kynth.studio
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© 2026 BlockDex. A Kynth Studios product. Changelog

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