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Registries/kinetiq

kinetiq

kinetiqui.vercel.app
Unverifiedrepo only

Kinetiq — a React motion component library where every animation shares five calibrated springs. shadcn-compatible registry + MCP server for AI agents.

Items

235235

2026-08-15Every entry in its own registry.json, counted last night.

Free to install

00

2026-08-15Item endpoints that returned source without credentials.

Behind a key

00

2026-08-15Item endpoints that answered 401.

Last push

yesterday

0 stars. Both figures are GitHub's about this repository, not ones this index measured.
kinetiqui.vercel.app Dragoon0x/kinetiq registry.json This registry as JSON

Components

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Freeits item endpoint answered without a keyPaidits item endpoint answered 401Unverifiedit serves no item endpoint we could ask
213 in this registry, first 48 shown
ComponentWhat the registry says it isKindAccessInstallsCommand
Action Relayaction-relayA button that narrates the job — state labels roll through a one-line mask with a blur crossfade while the width follows the new content.ComponentsUnverified1 dep
Alert Baralert-barAn inline notice that takes its own space rather than floating over the work. Opening glides the row down from zero height while a severity stripe draws itself down the leading edge; dismissing collapses it back and the space closes behind it, so nothing below jumps.ComponentsUnverified2 deps
Altitude Listaltitude-listReadings that float at altitudes — every plate lifts off its ground line in proportion to its value, casting a contact shadow that lengthens with height; re-sorting flies the plates to their new rank while the altitudes hold.ComponentsUnverified1 dep
Arc Routesarc-routesGreat-circle arcs lifting off a flat map — pins plot ports across the panel and each route bows a quadratic arc between two of them, arching higher the longer the hop; hovering or focusing a route brightens its arc and rides a marker along it from origin to destination.ComponentsUnverified1 dep
Aurora Ribbonaurora-ribbonSlow sinusoidal ribbons of light that undulate across the field like an aurora and bend toward the pointer — a calm, luminous canvas backdrop.ComponentsUnverifiedno deps
Balance Mobilebalance-mobileA hanging mobile with honest torque — pods hang from beams whose tilt is computed from the loads beneath them; pull a pod and every beam above re-tilts live, then the whole rig swings back through equilibrium on release.ComponentsUnverified1 dep
Balance Quotebalance-quoteA pull-quote that sets itself well and arrives in order. The lines are balanced so no widow is left hanging, and on the way in the words rise and resolve one after another in a tight cascade — the eye is walked through the sentence rather than shown all of it at once.ComponentsUnverified1 dep
Bar Racebar-raceA ranked bar chart that races. When the values change the bars grow or shrink and the rows swap places with a FLIP glide, so a lead change reads as one continuous overtake rather than a redraw. Presented as a list for assistive tech.ComponentsUnverified1 dep
Billboard Runbillboard-runHeadlines on angled roadside billboards — scroll drives past them down a converging road, each board growing from the vanishing point, banking by the camera, and sweeping off the frame, all scrubbed 1:1.ComponentsUnverified1 dep
Blueprint Riseblueprint-riseA flat floor plan that stands up as you scroll — the plan tilts from a top-down view to a three-quarter oblique while every wall extrudes off its floor line into a line-art model, a rise readout tracking the climb from plan to structure.ComponentsUnverified1 dep
Boop Mascotboop-mascotA small face that reacts. Its eyes follow the pointer on a drift spring, and a click, tap, or Enter/Space boops it — the whole head squashes and springs back, the eyes pinch shut, the smile rounds into an open O, and the cheeks flush for a beat before it settles.ComponentsUnverified1 dep
Bottom Sheetbottom-sheetIt snaps where your gesture was going — velocity-projected releases settle on the nearest snap point in the gesture's direction, with rubber-band overdrag.ComponentsUnverified1 dep
Breadcrumb Trailbreadcrumb-trailA breadcrumb whose separators draw themselves in as a connected trail. When the path outgrows its width the middle folds into an ellipsis that expands the hidden crumbs back in on click, and the last crumb is marked as the current page.ComponentsUnverified1 dep
Breaker Switchbreaker-switchA toggle with mechanical conviction — the thumb stretches in anticipation while held, throws on snap, and squashes against the track end as the rail recoils.ComponentsUnverified1 dep
Caliper Slidercaliper-sliderReads like a vernier, moves like grease — 1:1 drag with a snap settle, ticks that lean toward the jaw, and a live measured-span dimension line in range mode.ComponentsUnverified1 dep
CalloutcalloutA tooltip with a leader line — the label pops from the anchor while a schematic elbow line draws itself to the card.ComponentsUnverified1 dep
Camera Railcamera-railA content monorail that rides past a fixed camera — cars recede left and right of the platform, a drag or the arrow keys drive the rail, and a release throws it on momentum before it snaps the nearest station to center under a stop marker.ComponentsUnverified1 dep
Card Fancard-fanA hand of cards that fans open around a shared pivot — sweep to raise one, siblings part around it, and picking flies the card to a played slot where it lands on the recoil spring.ComponentsUnverified1 dep
CheckboxcheckboxThe tick is drawn, not shown — a pathLength stroke on flick, an indeterminate dash that slides in, and group select-alls that cascade down the list.ComponentsUnverified1 dep
Chip Cloudchip-cloudA multi-select field split in two: a tray of what you have picked and a cloud of what is left. Picking a chip flies the very same pill out of the cloud and into the tray while the survivors close the gap; picking it again flies it home.ComponentsUnverified1 dep
Cipher Textcipher-textCharacters lock in from the noise — glyphs cycle deterministically, then resolve left-to-right under the 600ms cascade budget with a signal pulse per lock.ComponentsUnverified1 dep
Code Cellscode-cellsSix digits, dropped into place — one hidden one-time-code input drives visual cells with digit drops, underline ticks, and a rejection nudge.ComponentsUnverified1 dep
Code Lathecode-latheA listing turned out line by line, the way an agent actually writes one — each line landing a beat behind the one above so the block builds at a readable pace instead of appearing whole. Highlighting is a single deterministic pass over comments, strings, numbers, and words: enough to read a snippet by, with no parser and nothing to load. In diff mode a leading plus or minus becomes a gutter marker and a tinted row, and is stripped from what gets copied.ComponentsUnverified1 dep
Coin Togglecoin-toggleA switch struck as a coin — it flips 180° in true perspective on every toggle, always forward, and lands with an edge-wobble on the recoil spring; faces are yours to mint.ComponentsUnverified1 dep
Combo Dialscombo-dialsA combination lock of stacked cylinder dials — digits sweep the rim under your drag, settle into detents with a click, and when every dial agrees with the setting the bolt slides open.ComponentsUnverified1 dep
Comet Cursorcomet-cursorA contained field where the pointer drags a luminous comet — a bright head with a tapering tail that thickens with speed and collapses when you rest.ComponentsUnverifiedno deps
Commit Levercommit-leverA two-stage action lever — the pull stiffens at the guard notch and the flap swings aside as you push through to arm; full travel commits with a thunk, locks, and glides home after the reset.ComponentsUnverified1 dep
Compass Needlecompass-needleA bearing picker with a magnetic settle — the needle tracks the pointer bearing as you drag around the rose, then on release swings the short way to the nearest cardinal detent and wobbles home like a magnetized compass; the arrow keys step it point by point.ComponentsUnverified1 dep
Confetti Popconfetti-popA burst of confetti with real fall to it. Each bit is thrown from the press point with a seeded spread, then pulled down by gravity, slowed by drag, spun, and faded — so the spray arcs up and rains back. Colours come from the theme, and it is deterministic: the same press throws the same shape.ComponentsUnverified1 dep
Constellation Mapconstellation-mapA cloud of stars you turn with a drag — spin the sky and it coasts to a stop, links stitch between the stars nearest the cursor, and clicking a named star pins it with a label; the named stars are reachable from a keyboard list too.ComponentsUnverified1 dep
Context Menucontext-menuA menu that springs from the point you right-click. It clamps to the viewport — flipping up or left near an edge — cascades its rows in, and opens nested submenus to the side on hover or ArrowRight. Full keyboard control: the Menu or Shift+F10 key opens it from the focused region, arrows and Home/End move, ArrowLeft steps back out of a submenu, Escape and an outside click dismiss, and focus returns to the region.ComponentsUnverified1 dep
Converge Quoteconverge-quoteA pull-quote scattered through depth — each line floats at its own distance and jitter until scroll assembles them onto one readable plane in staggered bands, the attribution arriving last under its rule.ComponentsUnverified1 dep
Conveyor Listconveyor-listA queue that moves like a belt — items drift in from the feed side, brake into their slot with a squash, and lift off the belt when removed.ComponentsUnverified1 dep
CoverflowcoverflowA cover gallery in perspective — the active card faces you while its neighbors bank away and recede, and any card you steer to glides to the front.ComponentsUnverified1 dep
Crane Scrollcrane-scrollA crane shot on a scroll track — the ground plane tips from an overhead plan to an eye-level elevation as you scroll, its plots standing up into view while their labels billboard to stay readable, a stage readout naming the shot from top-down through three-quarter to front.ComponentsUnverified1 dep
Crank Reelcrank-reelA hand-crank that winds progress onto a visible spool — forward turns bank units with ratchet ticks while backward cranking just chatters on the freewheel; the drum trails the handle on the glide spring.ComponentsUnverified1 dep
Crumple Sheetcrumple-sheetDismiss crumples the sheet into a paper ball — a deterministic facet mesh converges over the fading content, shading by how far each triangle collapsed, and the wad sits there as a button until you smooth it back out with a settle wobble.ComponentsUnverified1 dep
Cursor Labelcursor-labelA cursor that says what a thing does. Inside the region it rides a small dot that trails the pointer; cross an element tagged with a verb and the dot morphs into a pill carrying that word, snapping back to a dot on the way out — the guidance lives with the element.ComponentsUnverified1 dep
Cursor Lenscursor-lensA round glass that follows the pointer and magnifies whatever is beneath it. The magnified copy scales about the exact point under the cursor and a fixed circular clip travels with it, both driven off two motion values — so the glass tracks the cursor without a single render.ComponentsUnverified1 dep
Curtain Liftcurtain-liftA draped curtain of sine-fold strips over a stage — raising it sends the folds up with a center-out stagger so the hem travels as a wave, or part mode compresses the halves toward the wings.ComponentsUnverified1 dep
Cutout Towncutout-townA town plan whose buildings stand up from their plots as you scroll — each plot wakes before its band, the facade rotates upright from flat, and a base shadow widens beneath it; windows are lit deterministically per building.ComponentsUnverified1 dep
Daylight Dialdaylight-dialA time-of-day dial over a skyline — one hour value drives the sky's keyframed color ramp, the sun and moon in anti-phase on their arc, sweeping building shadows with honest projection, and stars that keep their hours.ComponentsUnverified1 dep
Deck Switcherdeck-switcherAn app-switcher for views — open the deck and every view rakes back into a tilted stack; slide the rake by drag, wheel, or arrows, then commit and the chosen view zooms forward while the rest fold away.ComponentsUnverified1 dep
Depth Fogdepth-fogDrifting banks of fog roll across the panel at parallax depths and part around the pointer to reveal the survey beneath, closing back in the moment you move on.ComponentsUnverified1 dep
Depth Lensdepth-lensAn x-ray lens that chases the pointer on the glide spring and cuts through the surface to the layer beneath — the aperture is a registered second copy, so the two layers line up perfectly under the glass.ComponentsUnverified1 dep
Depth Menudepth-menuAn inline menu that spends depth on hierarchy — entering a branch pushes the current level back into a hanging trail, a breadcrumb rail floats above for multi-level jumps, and focus always returns to the row you came from.ComponentsUnverified1 dep
Depth Stackdepth-stackA face-on pile of layers browsed along the z-axis — scroll a notch, drag, or arrow through; the active layer sits crisp while the rest recede into a stepped skyline of peeking headers.ComponentsUnverified1 dep
Dice Rolldice-rollHold to charge — the die swells and shivers while an arc fills — then release to tumble two full turns and land on a face you chose: outcomes come from a prop or a fixed sequence, never chance.ComponentsUnverified1 dep
See the other 165

Blocks

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16 in this registry
ComponentWhat the registry says it isKindAccessInstallsCommand
Access Panelaccess-panelSign-in that unlocks like a vault — steps ride a gantry rail, OTP digits drop into their cells, and the right code throws a breaker bolt open.BlocksUnverified1 dep
Balance Cardbalance-cardA balance with a private side — the numeral carry-rolls behind a privacy blur, a sparkline draws itself, and the card flips to its activity face.BlocksUnverified1 dep
BeaconbeaconOne capsule, every live activity — the shell morphs between timer, upload, call, and now-playing views with blur crossfades, corners pinned.BlocksUnverified1 dep
Checkout Receiptcheckout-receiptPayment that prints its proof — hold to pay, then a receipt feeds out of the slot line by line, tears off, and takes a PAID stamp.BlocksUnverified1 dep
Command Deckcommand-deckA command palette that arms before it fires — a deliberate fill sweeps the selected row before execution, so destructive commands never feel accidental.BlocksUnverified1 dep
Exchange Panelexchange-panelTwo units, one clean swap — the edited side is live, the computed side carry-rolls after a debounce, and swapping keeps focus while contents trade places.BlocksUnverified1 dep
Field Reportfield-reportFeedback that files itself — a notch rating with a gliding indicator, a growing note field, and a submit that folds the form into a slot under a LOGGED stamp.BlocksUnverified1 dep
Forecast Cardforecast-cardEvery vote moves every bar — one commit renormalizes the whole field while percentages carry-roll and the leader tick migrates to the new front-runner.BlocksUnverified1 dep
Intake Trayintake-trayFiles land, physically — dropped files fall into the tray with a squash, shingle into a stack, fill their gauge rings, and slide to the processed rail.BlocksUnverified1 dep
Iris Menuiris-menuActions bloom from where you pressed — items launch from the trigger's center to seats along the freest quadrant's arc, and fold back in on close.BlocksUnverified1 dep
Launch Checklistlaunch-checklistOnboarding checklist where ticks draw themselves, finished steps strike through and settle to the bottom, and completing the set lands a CALIBRATED stamp.BlocksUnverified1 dep
Media Consolemedia-consoleA media island that unfolds into a console — the pill morphs open into transport, a caliper timeline, and a scope-scrubbed volume.BlocksUnverified1 dep
Not Foundnot-foundSweep complete, sector empty — a radar arc scans a quiet grid while the 404 numeral deciphers itself, with home and command-deck exits.BlocksUnverified1 dep
Overflow Railoverflow-railMore actions, sprung from the dots — the pill rail morphs open inline while primaries yield with a recoil part and secondaries cascade in.BlocksUnverified1 dep
Readout Gridreadout-gridDashboard stats as instrument cards — a carry-rolling counter, a self-drawing sparkline, a split-flap delta, and a needle gauge, mounted with one cascade.BlocksUnverified1 dep
Signal Centersignal-centerAn inbox that files itself — signals arrive on the conveyor, swipe away with real velocity, and clear-all sweeps the floor in a cascade.BlocksUnverified1 dep

Hooks

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2 in this registry
ComponentWhat the registry says it isKindAccessInstallsCommand
useMotionSafeuse-motion-safeSingle source of truth for reduced-motion decisions: combines the OS preference with an optional app-level override context.HooksUnverified1 dep
usePointerTiltuse-pointer-tiltNormalized pointer tracking mapped to sprung tilt values — the house idiom for pointer-driven perspective, with an underdamped rebalance on leave and a fine-pointer gate.HooksUnverified1 dep

Utilities

Search within
4 in this registry
ComponentWhat the registry says it isKindAccessInstallsCommand
Agent Rulesagents-rulesKinetiq's operating rules for coding agents: the five-spring motion language, the tween scale, the 600ms cascade budget, the reduced-motion policy, token usage, and composition guidance. Installs as AGENTS.md at your repo root so your agent stays on the system's vocabulary.UtilitiesUnverifiedno deps
Calibration SetmotionKinetiq's five calibrated springs plus the tween scale, cascade budget, and exit rules — the shared physics vocabulary every component draws from.UtilitiesUnverified1 dep
Spatial SetspatialThe shared geometry vocabulary of the spatial instruments — house perspective range, angle detents, contact-lift shadows, orbit projection, and deterministic seeding.UtilitiesUnverifiedno deps
UtilsutilsClass-name composition helper shared by every component.UtilitiesUnverified2 deps

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One product, taken apart, once a month

Kynth Studios pulls one shipped product open every month — what it does, what it cost to build, what the pipeline behind it looks like, and what the numbers did. One email a month, nothing in between.

Double opt-in — we send one confirmation link and nothing else until you click it.

BlockDex

Built by

Kynth Studios

the studio behind SkillWorks, RuleStack and ToolDrift

part of Toolproof, the measurement layer for AI agent tooling

Index

Components
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Open API

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shadcn component libraries
Best shadcn registries
Free shadcn blocks

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hello@kynth.studio
Privacy
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© 2026 BlockDex. A Kynth Studios product. Changelog

BlockDex

The studio list

One product, taken apart, once a month

Kynth Studios pulls one shipped product open every month — what it does, what it cost to build, what the pipeline behind it looks like, and what the numbers did. One email a month, nothing in between.

Double opt-in — we send one confirmation link and nothing else until you click it.

BlockDex

Built by

Kynth Studios

the studio behind SkillWorks, RuleStack and ToolDrift

part of Toolproof, the measurement layer for AI agent tooling

Index

Components
Registries
Method
Open API

Guides

shadcn component libraries
Best shadcn registries
Free shadcn blocks

Reference

Corpus counts
Crawl health
hello@kynth.studio
Privacy
Terms

© 2026 BlockDex. A Kynth Studios product. Changelog

BlockDex