kinetiq
kinetiqui.vercel.appKinetiq — a React motion component library where every animation shares five calibrated springs. shadcn-compatible registry + MCP server for AI agents.
Items
235
2026-08-15Every entry in its own registry.json, counted last night.Free to install
0
2026-08-15Item endpoints that returned source without credentials.Behind a key
0
2026-08-15Item endpoints that answered 401.Last push
yesterday
0 stars. Both figures are GitHub's about this repository, not ones this index measured.Components
Search within| Component | What the registry says it is | Kind | Access | Installs | Command |
|---|---|---|---|---|---|
| Action Relayaction-relay | A button that narrates the job — state labels roll through a one-line mask with a blur crossfade while the width follows the new content. | Components | Unverified | 1 dep | |
| Alert Baralert-bar | An inline notice that takes its own space rather than floating over the work. Opening glides the row down from zero height while a severity stripe draws itself down the leading edge; dismissing collapses it back and the space closes behind it, so nothing below jumps. | Components | Unverified | 2 deps | |
| Altitude Listaltitude-list | Readings that float at altitudes — every plate lifts off its ground line in proportion to its value, casting a contact shadow that lengthens with height; re-sorting flies the plates to their new rank while the altitudes hold. | Components | Unverified | 1 dep | |
| Arc Routesarc-routes | Great-circle arcs lifting off a flat map — pins plot ports across the panel and each route bows a quadratic arc between two of them, arching higher the longer the hop; hovering or focusing a route brightens its arc and rides a marker along it from origin to destination. | Components | Unverified | 1 dep | |
| Aurora Ribbonaurora-ribbon | Slow sinusoidal ribbons of light that undulate across the field like an aurora and bend toward the pointer — a calm, luminous canvas backdrop. | Components | Unverified | no deps | |
| Balance Mobilebalance-mobile | A hanging mobile with honest torque — pods hang from beams whose tilt is computed from the loads beneath them; pull a pod and every beam above re-tilts live, then the whole rig swings back through equilibrium on release. | Components | Unverified | 1 dep | |
| Balance Quotebalance-quote | A pull-quote that sets itself well and arrives in order. The lines are balanced so no widow is left hanging, and on the way in the words rise and resolve one after another in a tight cascade — the eye is walked through the sentence rather than shown all of it at once. | Components | Unverified | 1 dep | |
| Bar Racebar-race | A ranked bar chart that races. When the values change the bars grow or shrink and the rows swap places with a FLIP glide, so a lead change reads as one continuous overtake rather than a redraw. Presented as a list for assistive tech. | Components | Unverified | 1 dep | |
| Billboard Runbillboard-run | Headlines on angled roadside billboards — scroll drives past them down a converging road, each board growing from the vanishing point, banking by the camera, and sweeping off the frame, all scrubbed 1:1. | Components | Unverified | 1 dep | |
| Blueprint Riseblueprint-rise | A flat floor plan that stands up as you scroll — the plan tilts from a top-down view to a three-quarter oblique while every wall extrudes off its floor line into a line-art model, a rise readout tracking the climb from plan to structure. | Components | Unverified | 1 dep | |
| Boop Mascotboop-mascot | A small face that reacts. Its eyes follow the pointer on a drift spring, and a click, tap, or Enter/Space boops it — the whole head squashes and springs back, the eyes pinch shut, the smile rounds into an open O, and the cheeks flush for a beat before it settles. | Components | Unverified | 1 dep | |
| Bottom Sheetbottom-sheet | It snaps where your gesture was going — velocity-projected releases settle on the nearest snap point in the gesture's direction, with rubber-band overdrag. | Components | Unverified | 1 dep | |
| Breadcrumb Trailbreadcrumb-trail | A breadcrumb whose separators draw themselves in as a connected trail. When the path outgrows its width the middle folds into an ellipsis that expands the hidden crumbs back in on click, and the last crumb is marked as the current page. | Components | Unverified | 1 dep | |
| Breaker Switchbreaker-switch | A toggle with mechanical conviction — the thumb stretches in anticipation while held, throws on snap, and squashes against the track end as the rail recoils. | Components | Unverified | 1 dep | |
| Caliper Slidercaliper-slider | Reads like a vernier, moves like grease — 1:1 drag with a snap settle, ticks that lean toward the jaw, and a live measured-span dimension line in range mode. | Components | Unverified | 1 dep | |
| Calloutcallout | A tooltip with a leader line — the label pops from the anchor while a schematic elbow line draws itself to the card. | Components | Unverified | 1 dep | |
| Camera Railcamera-rail | A content monorail that rides past a fixed camera — cars recede left and right of the platform, a drag or the arrow keys drive the rail, and a release throws it on momentum before it snaps the nearest station to center under a stop marker. | Components | Unverified | 1 dep | |
| Card Fancard-fan | A hand of cards that fans open around a shared pivot — sweep to raise one, siblings part around it, and picking flies the card to a played slot where it lands on the recoil spring. | Components | Unverified | 1 dep | |
| Checkboxcheckbox | The tick is drawn, not shown — a pathLength stroke on flick, an indeterminate dash that slides in, and group select-alls that cascade down the list. | Components | Unverified | 1 dep | |
| Chip Cloudchip-cloud | A multi-select field split in two: a tray of what you have picked and a cloud of what is left. Picking a chip flies the very same pill out of the cloud and into the tray while the survivors close the gap; picking it again flies it home. | Components | Unverified | 1 dep | |
| Cipher Textcipher-text | Characters lock in from the noise — glyphs cycle deterministically, then resolve left-to-right under the 600ms cascade budget with a signal pulse per lock. | Components | Unverified | 1 dep | |
| Code Cellscode-cells | Six digits, dropped into place — one hidden one-time-code input drives visual cells with digit drops, underline ticks, and a rejection nudge. | Components | Unverified | 1 dep | |
| Code Lathecode-lathe | A listing turned out line by line, the way an agent actually writes one — each line landing a beat behind the one above so the block builds at a readable pace instead of appearing whole. Highlighting is a single deterministic pass over comments, strings, numbers, and words: enough to read a snippet by, with no parser and nothing to load. In diff mode a leading plus or minus becomes a gutter marker and a tinted row, and is stripped from what gets copied. | Components | Unverified | 1 dep | |
| Coin Togglecoin-toggle | A switch struck as a coin — it flips 180° in true perspective on every toggle, always forward, and lands with an edge-wobble on the recoil spring; faces are yours to mint. | Components | Unverified | 1 dep | |
| Combo Dialscombo-dials | A combination lock of stacked cylinder dials — digits sweep the rim under your drag, settle into detents with a click, and when every dial agrees with the setting the bolt slides open. | Components | Unverified | 1 dep | |
| Comet Cursorcomet-cursor | A contained field where the pointer drags a luminous comet — a bright head with a tapering tail that thickens with speed and collapses when you rest. | Components | Unverified | no deps | |
| Commit Levercommit-lever | A two-stage action lever — the pull stiffens at the guard notch and the flap swings aside as you push through to arm; full travel commits with a thunk, locks, and glides home after the reset. | Components | Unverified | 1 dep | |
| Compass Needlecompass-needle | A bearing picker with a magnetic settle — the needle tracks the pointer bearing as you drag around the rose, then on release swings the short way to the nearest cardinal detent and wobbles home like a magnetized compass; the arrow keys step it point by point. | Components | Unverified | 1 dep | |
| Confetti Popconfetti-pop | A burst of confetti with real fall to it. Each bit is thrown from the press point with a seeded spread, then pulled down by gravity, slowed by drag, spun, and faded — so the spray arcs up and rains back. Colours come from the theme, and it is deterministic: the same press throws the same shape. | Components | Unverified | 1 dep | |
| Constellation Mapconstellation-map | A cloud of stars you turn with a drag — spin the sky and it coasts to a stop, links stitch between the stars nearest the cursor, and clicking a named star pins it with a label; the named stars are reachable from a keyboard list too. | Components | Unverified | 1 dep | |
| Context Menucontext-menu | A menu that springs from the point you right-click. It clamps to the viewport — flipping up or left near an edge — cascades its rows in, and opens nested submenus to the side on hover or ArrowRight. Full keyboard control: the Menu or Shift+F10 key opens it from the focused region, arrows and Home/End move, ArrowLeft steps back out of a submenu, Escape and an outside click dismiss, and focus returns to the region. | Components | Unverified | 1 dep | |
| Converge Quoteconverge-quote | A pull-quote scattered through depth — each line floats at its own distance and jitter until scroll assembles them onto one readable plane in staggered bands, the attribution arriving last under its rule. | Components | Unverified | 1 dep | |
| Conveyor Listconveyor-list | A queue that moves like a belt — items drift in from the feed side, brake into their slot with a squash, and lift off the belt when removed. | Components | Unverified | 1 dep | |
| Coverflowcoverflow | A cover gallery in perspective — the active card faces you while its neighbors bank away and recede, and any card you steer to glides to the front. | Components | Unverified | 1 dep | |
| Crane Scrollcrane-scroll | A crane shot on a scroll track — the ground plane tips from an overhead plan to an eye-level elevation as you scroll, its plots standing up into view while their labels billboard to stay readable, a stage readout naming the shot from top-down through three-quarter to front. | Components | Unverified | 1 dep | |
| Crank Reelcrank-reel | A hand-crank that winds progress onto a visible spool — forward turns bank units with ratchet ticks while backward cranking just chatters on the freewheel; the drum trails the handle on the glide spring. | Components | Unverified | 1 dep | |
| Crumple Sheetcrumple-sheet | Dismiss crumples the sheet into a paper ball — a deterministic facet mesh converges over the fading content, shading by how far each triangle collapsed, and the wad sits there as a button until you smooth it back out with a settle wobble. | Components | Unverified | 1 dep | |
| Cursor Labelcursor-label | A cursor that says what a thing does. Inside the region it rides a small dot that trails the pointer; cross an element tagged with a verb and the dot morphs into a pill carrying that word, snapping back to a dot on the way out — the guidance lives with the element. | Components | Unverified | 1 dep | |
| Cursor Lenscursor-lens | A round glass that follows the pointer and magnifies whatever is beneath it. The magnified copy scales about the exact point under the cursor and a fixed circular clip travels with it, both driven off two motion values — so the glass tracks the cursor without a single render. | Components | Unverified | 1 dep | |
| Curtain Liftcurtain-lift | A draped curtain of sine-fold strips over a stage — raising it sends the folds up with a center-out stagger so the hem travels as a wave, or part mode compresses the halves toward the wings. | Components | Unverified | 1 dep | |
| Cutout Towncutout-town | A town plan whose buildings stand up from their plots as you scroll — each plot wakes before its band, the facade rotates upright from flat, and a base shadow widens beneath it; windows are lit deterministically per building. | Components | Unverified | 1 dep | |
| Daylight Dialdaylight-dial | A time-of-day dial over a skyline — one hour value drives the sky's keyframed color ramp, the sun and moon in anti-phase on their arc, sweeping building shadows with honest projection, and stars that keep their hours. | Components | Unverified | 1 dep | |
| Deck Switcherdeck-switcher | An app-switcher for views — open the deck and every view rakes back into a tilted stack; slide the rake by drag, wheel, or arrows, then commit and the chosen view zooms forward while the rest fold away. | Components | Unverified | 1 dep | |
| Depth Fogdepth-fog | Drifting banks of fog roll across the panel at parallax depths and part around the pointer to reveal the survey beneath, closing back in the moment you move on. | Components | Unverified | 1 dep | |
| Depth Lensdepth-lens | An x-ray lens that chases the pointer on the glide spring and cuts through the surface to the layer beneath — the aperture is a registered second copy, so the two layers line up perfectly under the glass. | Components | Unverified | 1 dep | |
| Depth Menudepth-menu | An inline menu that spends depth on hierarchy — entering a branch pushes the current level back into a hanging trail, a breadcrumb rail floats above for multi-level jumps, and focus always returns to the row you came from. | Components | Unverified | 1 dep | |
| Depth Stackdepth-stack | A face-on pile of layers browsed along the z-axis — scroll a notch, drag, or arrow through; the active layer sits crisp while the rest recede into a stepped skyline of peeking headers. | Components | Unverified | 1 dep | |
| Dice Rolldice-roll | Hold to charge — the die swells and shivers while an arc fills — then release to tumble two full turns and land on a face you chose: outcomes come from a prop or a fixed sequence, never chance. | Components | Unverified | 1 dep |
Blocks
Search within| Component | What the registry says it is | Kind | Access | Installs | Command |
|---|---|---|---|---|---|
| Access Panelaccess-panel | Sign-in that unlocks like a vault — steps ride a gantry rail, OTP digits drop into their cells, and the right code throws a breaker bolt open. | Blocks | Unverified | 1 dep | |
| Balance Cardbalance-card | A balance with a private side — the numeral carry-rolls behind a privacy blur, a sparkline draws itself, and the card flips to its activity face. | Blocks | Unverified | 1 dep | |
| Beaconbeacon | One capsule, every live activity — the shell morphs between timer, upload, call, and now-playing views with blur crossfades, corners pinned. | Blocks | Unverified | 1 dep | |
| Checkout Receiptcheckout-receipt | Payment that prints its proof — hold to pay, then a receipt feeds out of the slot line by line, tears off, and takes a PAID stamp. | Blocks | Unverified | 1 dep | |
| Command Deckcommand-deck | A command palette that arms before it fires — a deliberate fill sweeps the selected row before execution, so destructive commands never feel accidental. | Blocks | Unverified | 1 dep | |
| Exchange Panelexchange-panel | Two units, one clean swap — the edited side is live, the computed side carry-rolls after a debounce, and swapping keeps focus while contents trade places. | Blocks | Unverified | 1 dep | |
| Field Reportfield-report | Feedback that files itself — a notch rating with a gliding indicator, a growing note field, and a submit that folds the form into a slot under a LOGGED stamp. | Blocks | Unverified | 1 dep | |
| Forecast Cardforecast-card | Every vote moves every bar — one commit renormalizes the whole field while percentages carry-roll and the leader tick migrates to the new front-runner. | Blocks | Unverified | 1 dep | |
| Intake Trayintake-tray | Files land, physically — dropped files fall into the tray with a squash, shingle into a stack, fill their gauge rings, and slide to the processed rail. | Blocks | Unverified | 1 dep | |
| Iris Menuiris-menu | Actions bloom from where you pressed — items launch from the trigger's center to seats along the freest quadrant's arc, and fold back in on close. | Blocks | Unverified | 1 dep | |
| Launch Checklistlaunch-checklist | Onboarding checklist where ticks draw themselves, finished steps strike through and settle to the bottom, and completing the set lands a CALIBRATED stamp. | Blocks | Unverified | 1 dep | |
| Media Consolemedia-console | A media island that unfolds into a console — the pill morphs open into transport, a caliper timeline, and a scope-scrubbed volume. | Blocks | Unverified | 1 dep | |
| Not Foundnot-found | Sweep complete, sector empty — a radar arc scans a quiet grid while the 404 numeral deciphers itself, with home and command-deck exits. | Blocks | Unverified | 1 dep | |
| Overflow Railoverflow-rail | More actions, sprung from the dots — the pill rail morphs open inline while primaries yield with a recoil part and secondaries cascade in. | Blocks | Unverified | 1 dep | |
| Readout Gridreadout-grid | Dashboard stats as instrument cards — a carry-rolling counter, a self-drawing sparkline, a split-flap delta, and a needle gauge, mounted with one cascade. | Blocks | Unverified | 1 dep | |
| Signal Centersignal-center | An inbox that files itself — signals arrive on the conveyor, swipe away with real velocity, and clear-all sweeps the floor in a cascade. | Blocks | Unverified | 1 dep |
Hooks
Search within| Component | What the registry says it is | Kind | Access | Installs | Command |
|---|---|---|---|---|---|
| useMotionSafeuse-motion-safe | Single source of truth for reduced-motion decisions: combines the OS preference with an optional app-level override context. | Hooks | Unverified | 1 dep | |
| usePointerTiltuse-pointer-tilt | Normalized pointer tracking mapped to sprung tilt values — the house idiom for pointer-driven perspective, with an underdamped rebalance on leave and a fine-pointer gate. | Hooks | Unverified | 1 dep |
Utilities
Search within| Component | What the registry says it is | Kind | Access | Installs | Command |
|---|---|---|---|---|---|
| Agent Rulesagents-rules | Kinetiq's operating rules for coding agents: the five-spring motion language, the tween scale, the 600ms cascade budget, the reduced-motion policy, token usage, and composition guidance. Installs as AGENTS.md at your repo root so your agent stays on the system's vocabulary. | Utilities | Unverified | no deps | |
| Calibration Setmotion | Kinetiq's five calibrated springs plus the tween scale, cascade budget, and exit rules — the shared physics vocabulary every component draws from. | Utilities | Unverified | 1 dep | |
| Spatial Setspatial | The shared geometry vocabulary of the spatial instruments — house perspective range, angle detents, contact-lift shadows, orbit projection, and deterministic seeding. | Utilities | Unverified | no deps | |
| Utilsutils | Class-name composition helper shared by every component. | Utilities | Unverified | 2 deps |
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