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Components/@cellforge/cell-angle-12

Skew Drift

cellforge/cell-angle-12
FreeComponent

Traveling harmonics on `row - col` so bright ridges move along NE–SW obliques, orthogonal in feel to diagonal loaders that use `row + col`.

Install it

npx shadcn@latest add https://cellforge.dev/r/cell-angle-12.json

Source

components/ui/cell-angle-12.tsxcellforge.dev/r/cell-angle-12.json
1"use client";
2
3import type { CSSProperties } from "react";
4
5import { cx } from "@/components/ui/cellforge-core";
6import { resolveDmxColorTokens } from "@/components/ui/cellforge-core";
7import { useCellForgePhases } from "@/components/ui/cellforge-hooks";
8import { styleOpacity, stylePx } from "@/components/ui/cellforge-core";
9import { remapOpacityToTriplet } from "@/components/ui/cellforge-core";
10import { dmxBloomRootActive, dmxDotBloomParts } from "@/components/ui/cellforge-core";
11import { useCyclePhase } from "@/components/ui/cellforge-hooks";
12import { usePrefersReducedMotion } from "@/components/ui/cellforge-hooks";
13import type { CellForgeCommonProps } from "@/components/ui/cellforge-core";
14
15export type CellAngle12Props = CellForgeCommonProps;
16
17const MATRIX_SIZE = 7;
18
19const BASE_OPACITY = 0.06;
20const MID_OPACITY = 0.34;
21const HIGH_OPACITY = 0.96;
22
23const TRIANGLE_CELLS = new Set([
24 "1,3",
25 "2,2",
26 "2,4",
27 "3,1",
28 "3,3",
29 "3,5",
30 "4,0",
31 "4,2",
32 "4,4",
33 "4,6"
34]);
35
36function isWithinTriangleMask(row: number, col: number): boolean {
37 if (row < 0 || row >= MATRIX_SIZE || col < 0 || col >= MATRIX_SIZE) {
38 return false;
39 }
40
41 return TRIANGLE_CELLS.has(`${row},${col}`);
42}
43
44function smoothstep01(edge0: number, edge1: number, x: number): number {
45 if (edge1 <= edge0) {
46 return x >= edge1 ? 1 : 0;
47 }
48 const t = Math.max(0, Math.min(1, (x - edge0) / (edge1 - edge0)));
49 return t * t * (3 - 2 * t);
50}
51
52/**
53 * Anti-diagonal harmonics on `row - col`: bands glide along NE–SW lines through the mask,
54 * opposite oblique motion to loaders keyed on `row + col`.
55 */
56function opacityForCell(row: number, col: number, phase: number): number {
57 const skew = row - col;
58 const t = phase * Math.PI * 2;
59 const u = skew * 0.62 - t * 1.45;
60 const primary = 0.5 + 0.5 * Math.cos(u);
61 const harmonic = 0.5 + 0.5 * Math.cos(u * 2 - 0.55);
62 const pSoft = smoothstep01(0.12, 0.95, primary);
63 const hSoft = smoothstep01(0.38, 0.92, harmonic);
64 const crest = pSoft * pSoft * 0.88 + Math.max(0, hSoft - 0.42) * 0.32;
65 let opacity = BASE_OPACITY + crest * (HIGH_OPACITY - BASE_OPACITY);
66
67 if (row === 3 && col === 3) {
68 opacity = Math.max(opacity, MID_OPACITY + (crest - 0.22) * 0.4);
69 }
70
71 return Math.min(HIGH_OPACITY, opacity);
72}
73
74export function CellAngle12({
75 size = 30,
76 dotSize = 6.5,
77 color = "currentColor",
78 colorPreset,
79 ariaLabel = "Loading",
80 className,
81 muted = false,
82 bloom = false,
83 halo = 0,
84 dotClassName,
85 dotShape = "circle",
86 speed = 1.5,
87// … truncated

Facts

Registry
@cellforge
Type
registry:ui
Access
Free
Files written
0
Licence
MIT
First indexed
2026-08-03
Last confirmed
yesterday

Go to the source

cellforge.dev cellforge-dev/cellforge on GitHub Raw registry item This item as JSON

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