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Registries/@cellforge

@cellforge

cellforge.dev
Freemanifest served live

Open-source loader primitives and tuning tools for interface motion.

Items

71

2026-08-03Every entry in its own registry.json, counted last night.

Free to install

71

2026-08-03Item endpoints that returned source without credentials.

Behind a key

0

2026-08-03Item endpoints that answered 401.

Last push

2 months ago

2 stars. Both figures are GitHub's about this repository, not ones this index measured.
cellforge.dev cellforge-dev/cellforge registry.json This registry as JSON

Components

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Freeits item endpoint answered without a keyPaidits item endpoint answered 401Unverifiedit serves no item endpoint we could ask
71 in this registry, first 48 shown
ComponentWhat the registry says it isKindAccessInstallsCommand
All CellForge LoadersallInstalls every CellForge loader and shared runtime files in one command.ComponentsFreeno deps
Core Spokescell-angle-1A triangle-masked matrix where three spoke lines originate at the center and travel outward to each triangle edge.ComponentsFreeno deps
Column Rakecell-angle-10A stepped head and tail snake the mask in strict column order (bottom to top per column, columns left to right), unlike perimeter chases or diagonal waves.ComponentsFreeno deps
Shelf Descentcell-angle-11Cosine bands keyed on Manhattan distance from the apex (not the center): energy reads as horizontal tiers dropping through the triangle.ComponentsFreeno deps
Skew Driftcell-angle-12Traveling harmonics on `row - col` so bright ridges move along NE–SW obliques, orthogonal in feel to diagonal loaders that use `row + col`.ComponentsFreeno deps
Serpent Zipcell-angle-13A stepped snake follows row-wise serpentine order (base left→right, then alternating row directions) with a long tail — zigzag motion, not a column path.ComponentsFreeno deps
Pillar Sweepcell-angle-14A smooth vertical beam sweeps grid columns 0→6; only triangle-masked dots respond so the silhouette lights one vertical slice at a time.ComponentsFreeno deps
Tripod Handoffcell-angle-15Brightness hands off smoothly among the three silhouette vertices (apex, left base, right base) with Manhattan falloff — a corner-to-corner orbit, not a mod-3 lattice.ComponentsFreeno deps
Updraftcell-angle-16A V-shaped thermal ridge moves through row-and-column space: brightness peaks along an inverted V so the front climbs the two lower flanks toward the apex, not a flat horizontal row scan like Row Sweep.ComponentsFreeno deps
Infinity Tracecell-angle-17A stepped head and tail follow a single 10-cell path: left base up to the apex, down the right rim, then through (4,4) → center → (4,2) for a crossing loop.ComponentsFreeno deps
Hollow Shellcell-angle-18The heart cell stays locked dim while every other triangle dot breathes together in phase — a hollow, ring-like pulse.ComponentsFreeno deps
Pivot Raycell-angle-19A Gaussian wedge of brightness rotates around the heart cell using each dot’s polar angle — a clear pivoting searchlight, not a cosine-product moiré field.ComponentsFreeno deps
Altitude Wavecell-angle-2A soft altitude wave travels between apex and base while the center column remains gently present for shape readability.ComponentsFreeno deps
Twin Perimetercell-angle-20Two stepped heads chase the outer perimeter path half a lap apart, each with its own tail; the heart cell stays quietly dim off the loop.ComponentsFreeno deps
Corner Bouncecell-angle-3A single head bounces between triangle corners along the perimeter path with a short fading tail.ComponentsFreeno deps
Vertex Chasecell-angle-4Three staggered heads chase around the triangle perimeter, leaving short fading tails while all dots stay fixed in place.ComponentsFreeno deps
Row Sweepcell-angle-5A reflected scanline sweeps from apex to base and back, animating only opacity bands across triangle rows.ComponentsFreeno deps
Braille Beatcell-angle-6Triangle-masked braille dots fill down the left rail, then the right, then blink full and empty.ComponentsFreeno deps
Oblique Weavecell-angle-7Diagonal harmonics keyed on row + col: bright bands glide along oblique lines through the triangle with a subtle second harmonic for texture.ComponentsFreeno deps
Wing Metronomecell-angle-8The lower triangle splits into left and right wings that trade emphasis on a pendulum beat; apex and center pulse brightest when both sides meet in the middle.ComponentsFreeno deps
Corona Tiercell-angle-9Eight-connected distance rings from the heart cell: a bright corona sweeps outward through discrete tiers then back, so depth reads as concentric energy shells.ComponentsFreeno deps
Hex Orbitcell-lattice-1A 3-4-5-4-3 hexagonal dot field with two soft perimeter heads chasing around the shell while the center stays quietly lit.ComponentsFreeno deps
Liquid Vortexcell-lattice-10Refined swirl bands and a slower lens highlight create a smoother liquid shimmer through the hex lattice.ComponentsFreeno deps
Prism Bloomcell-lattice-2Three rotating spokes sweep through the hex field with a soft outer shell pulse and a breathing center point.ComponentsFreeno deps
Honey Gatecell-lattice-3Two diagonal bands slide through the honeycomb from opposite sides, meeting in a bright center flash before opening again.ComponentsFreeno deps
Vertex Relaycell-lattice-4A bright signal hands off around the hex vertices while inner echo dots answer each corner and the center keeps a quick pulse.ComponentsFreeno deps
Spiral Latticecell-lattice-5Counter-rotating spiral waves cross through the hex lattice, creating a fast core pulse and softer outer wake.ComponentsFreeno deps
Chevron Marchcell-lattice-6Smooth chevron bands flow through the hex field in a wrapped loop, keeping an obvious arrow pattern without a reset snap.ComponentsFreeno deps
Hourglass Flipcell-lattice-7Top and bottom bars squeeze into a bright center hourglass, then flip into side rails and a diamond.ComponentsFreeno deps
Glyph Flipcell-lattice-8Crisp symbolic masks flip between stars, chevrons, and rails for a snappy pixel-glyph loader.ComponentsFreeno deps
Petal Shimmercell-lattice-9A four-petal highlight rotates through the hex with a soft shell sheen and steady center glow.ComponentsFreeno deps
Halo Driftcell-orbit-1A circular-masked half-helix that travels diagonally from top-left to bottom-right with a bright strand and soft adjacent trail.ComponentsFreeno deps
Binary Bloomcell-orbit-10Binary-style opacity tiers pulse in modular steps so only a few cells peak at once while others stay low, producing a crisp coded bloom.ComponentsFreeno deps
Lunar Breathecell-orbit-11A rotating crescent moon silhouette: bright lunar body, soft rim, and faint directional halo moving around the circular mask.ComponentsFreeno deps
Arc Beaconcell-orbit-12A stepped 8-direction beacon beam sweeps around the circle with a dim opposite echo and diagonal spoke accents.ComponentsFreeno deps
Twin Helixcell-orbit-13A circular-masked twin-helix: mirrored side strands weave inward and outward with intermittent interior bridge pulses.ComponentsFreeno deps
Rung Shiftcell-orbit-14A shifting DNA ladder where a bright horizontal rung steps row-by-row while side anchors sway and leave soft ghost echoes.ComponentsFreeno deps
Glyph Clustercell-orbit-15Braille-inspired grouped dot motifs cycle through rails, bridges, and cross forms inside the circular mask with crisp tiered opacity.ComponentsFreeno deps
Rail Scancell-orbit-16A braille rail scanline sweeps row-by-row between left and right cells, with near-column accents and soft trail falloff.ComponentsFreeno deps
Checker Shiftcell-orbit-17Braille-biased checker phases alternate in stepped shifts, keeping rails pronounced while the center cross supports readability.ComponentsFreeno deps
Pulse Paircell-orbit-18Mirrored braille dot pairs pulse from top and bottom toward the center, with a connective center-column accent.ComponentsFreeno deps
Orbit Cellcell-orbit-19A bright braille cell head orbits the inner ring with a dim tail while rail columns remain softly active.ComponentsFreeno deps
Tri Orbitcell-orbit-2Three luminous heads orbit the circular ring at equal offsets, creating a triad chase that never overlaps into the old snake rhythm.ComponentsFreeno deps
Glyph Cyclecell-orbit-20Distinct braille-like glyphs cycle in sequence with previous-frame ghosting for a crisp readable symbol transition.ComponentsFreeno deps
Plasma Veilcell-orbit-3A plasma-like diagonal sweep and pulsing core weave through the circular mask for a distinctly different motion signature.ComponentsFreeno deps
Radar Arccell-orbit-4A rotating radar arm scans the circular grid with a bright beam front, soft wake, and faint perimeter ring echo.ComponentsFreeno deps
Nova Wheelcell-orbit-5Four rotating pinwheel blades spin through the circular matrix with a glowing center and soft trailing halo.ComponentsFreeno deps
Phase Orbcell-orbit-6An off-center orbiting energy point traces a phase-shifted loop, creating a drifting orbital glow inside the circular matrix.ComponentsFreeno deps
See the other 23
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hello@kynth.studio
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Built by

Kynth Studio

Index

Components
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shadcn component libraries
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Free shadcn blocks

Reference

Corpus counts
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hello@kynth.studio
Privacy
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