Vertex Relay
dotmatrix/dotm-hex-4FreeComponent
A bright signal hands off around the hex vertices while inner echo dots answer each corner and the center keeps a quick pulse.
Install it
npx shadcn@latest add https://dotmatrix.zzzzshawn.cloud/r/dotm-hex-4.jsonSource
1"use client";23import type { CSSProperties } from "react";45import { cx } from "@/components/ui/dotmatrix-core";6import { resolveDmxColorTokens } from "@/components/ui/dotmatrix-core";7import { styleOpacity, stylePx } from "@/components/ui/dotmatrix-core";8import { remapOpacityToTriplet } from "@/components/ui/dotmatrix-core";9import { dmxBloomRootActive, dmxDotBloomParts } from "@/components/ui/dotmatrix-core";10import { getPatternIndexes } from "@/components/ui/dotmatrix-core";11import { useDotMatrixPhases } from "@/components/ui/dotmatrix-hooks";12import { useCyclePhase } from "@/components/ui/dotmatrix-hooks";13import { usePrefersReducedMotion } from "@/components/ui/dotmatrix-hooks";14import type { DotMatrixCommonProps } from "@/components/ui/dotmatrix-core";1516export type DotmHex4Props = DotMatrixCommonProps;1718const ROW_COUNTS = [3, 4, 5, 4, 3] as const;19const BASE_OPACITY = 0.08;20const MID_OPACITY = 0.36;21const HIGH_OPACITY = 0.98;22const HEX_ROW_PITCH_RATIO = Math.sqrt(3) / 2;2324function hexPatternIndex(row: number, rowCount: number, col: number): number {25 return row * ROW_COUNTS[2] + Math.floor((ROW_COUNTS[2] - rowCount) / 2) + col;26}27const TRAIL_SPAN = 2.2;2829const VERTEX_PATH = [30 "0,2",31 "1,3",32 "2,4",33 "3,3",34 "4,2",35 "3,0",36 "2,0",37 "1,0",38 "0,0"39] as const;4041const ECHO_BY_VERTEX: Readonly<Record<(typeof VERTEX_PATH)[number], readonly string[]>> = {42 "0,2": ["0,1", "1,2"],43 "1,3": ["1,2", "2,3"],44 "2,4": ["2,3", "2,2"],45 "3,3": ["3,2", "2,3"],46 "4,2": ["4,1", "3,2"],47 "3,0": ["3,1", "2,1"],48 "2,0": ["2,1", "2,2"],49 "1,0": ["1,1", "2,1"],50 "0,0": ["0,1", "1,1"]51};5253const PATH_LEN = VERTEX_PATH.length;5455function clamp01(n: number | undefined) {56 if (n == null || !Number.isFinite(n)) {57 return;58 }59 return Math.min(1, Math.max(0, n));60}6162function pointForCell(row: number, col: number): { x: number; y: number } {63 const count = ROW_COUNTS[row] ?? 1;64 return {65 x: col - (count - 1) / 2,66 y: (row - 2) * HEX_ROW_PITCH_RATIO67 };68}6970function modF(n: number, m: number): number {71 return ((n % m) + m) % m;72}7374function opacityForCell(row: number, col: number, phase: number): number {75 const id = `${row},${col}`;76 const head = phase * PATH_LEN;77 const vertexIndex = VERTEX_PATH.indexOf(id as (typeof VERTEX_PATH)[number]);78 let opacity = BASE_OPACITY;7980 if (vertexIndex >= 0) {81 const distance = modF(head - vertexIndex, PATH_LEN);82 const glow = Math.max(0, 1 - distance / TRAIL_SPAN);83// … truncated
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